Sid Meier's Gettysburg! facts for kids
Quick facts for kids Sid Meier's Gettysburg! |
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Developer(s) | Firaxis Games |
Publisher(s) | Electronic Arts |
Designer(s) | Sid Meier |
Composer(s) | David Evans |
Platform(s) | Microsoft Windows |
Release date(s) |
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Genre(s) | Real-time wargame |
Mode(s) | Single-player, multiplayer |
Sid Meier's Gettysburg! is a 1997 real-time wargame developed by Firaxis Games and published by Electronic Arts. It was designed by Sid Meier, and followed by Sid Meier's Antietam! in 1999.
Contents
Gameplay
The game allows the player to control either the Confederate or Union troops during the Battle of Gettysburg in the American Civil War. It can be played as single scenarios, or as a campaign of linked scenarios, either recounting the original history or exploring alternative possibilities.
Online play
There was a large online following when the game was being hosted on Mplayer (a multi-player game network bought by GameSpy industries). After moving to GameSpy, the game dwindled in popularity for online players. At the pinnacle of online play, there were many groups of players. A competitive ladder (league) was also a fixture of this time, where the hall of fame can still be viewed. "Case's Ladder" Online play is now, for the most part, impossible due to the shutdown of GameSpy's servers.
As of 2017, the game is still playable online with GameRanger.
Development
The engine was also used for the Napoleonic game Waterloo: Napoleon's Last Battle (as was a modified version for Austerlitz: Napoleon's Greatest Victory), both by BreakAway Games.
Legacy
Gettysburg had a large modification ("mod") community. Players can customize uniforms, maps, sounds, and units. This aspect of tweaking the game proved vital to Civil War aficionados looking for historically accurate models. This ultimately led to the creation of other famous battles such as the Battle of Fredericksburg, the First Battle of Bull Run, the Peninsula Campaign, and more.
See also
In Spanish: Sid Meier's Gettysburg! para niños