Freddi Fish 5: The Case of the Creature of Coral Cove facts for kids
Quick facts for kids Freddi Fish 5: The Case of the Creature of Coral Cove |
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Cover art
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Developer(s) | Humongous Entertainment |
Publisher(s) | Infogrames |
Producer(s) |
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Designer(s) | Brad Carlton |
Artist(s) | John Michaud (animator) |
Writer(s) | Julia Hill |
Composer(s) | Nathan Rosenberg |
Engine | SCUMM |
Platform(s) | Macintosh Windows Linux Steam iOS |
Release date(s) |
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Genre(s) | Adventure |
Mode(s) | Single-player |
Freddi Fish 5: The Case of the Creature of Coral Cove is a 2001 video game and the fifth game in the Freddi Fish series of adventure games. It was developed by Humongous Entertainment and published by Infogrames.
Plot
Freddi and Luther visit Grandma Grouper and are on their way to Coral Cove in the West African Sea, but got run into a large mob of sea creatures and the park's developer Marty Sardini, who are both angry and yet terrified of the sea monster supposedly terrorizing the park. Freddi and Luther decide to investigate why this sea monster is scaring the six citizens (Earl, Donna, Laren, Kit Craftsman, Marge the Sarge, and Kipper). Firstly, they get into Coral Cove Park (after getting a permission slip signed by the Mayor) and enter to find a chunk of green sea cheese with a large bite taken out of it. Freddi and Luther continue to examine it and it becomes their first clue to locate the sea monster's whereabouts. After they get into the sea monster's cave and finding his to-do list, they discover he is lurking in the deepest crevice of the ocean. The sea monster, named Xamfear Duncan Dogberry Valentine, tells them he was driven out of Coral Cove Park by a certain greedy developer and was scaring the townspeople because they took his home. Luther figures this must mean Marty.
Just as Xamfear is about to show Freddi and Luther his deed for proof that he owns the park, Marty and the townsfolk arrive. Marty states that there is no such deed. Suddenly, Xamfear (after checking the place where he had the deed, under a piece of ground) comes to discover the deed has been stolen. Freddi and Luther find that Marty is missing as well. Together, Freddi and Luther slip into Marty's base and after dodging traps, find the hidden deed Marty has stolen. Marty catches them at his place and calls security right when the Mayor (after getting his picture taken) as well as the townsfolk show up. Freddi and Luther reveals to everyone that Coral Cove rightfully belongs to Xamfear. Outraged, the mayor and the townsfolk (with Laren not shown) turn on Marty and arrest him for theft and treason. In the happy ending, Marty is stuck doing the dirty work, Freddi and Luther get the deed signed by Mayor Marlin, and the townsfolk celebrates when Xamfear allows them to play in the park. Freddi and Luther then swim out to the credits with Kipper with all characters on her computer.
Gameplay
The game uses the same principles as its prequels, but the puzzles and sequences are straightforward as there are no multiple endings and choices like the previous two games. Uncommon to other Junior Adventure games, there is also a long, side-scrolling screen used to represent a town in the middle of the game world, with different buildings and characters to visit.